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Fix lag in League of Legends

Lag in League of Legends starts in one of three places: your home, your line or the route to Riot Games's servers. Find out which before you change anything or pay for a "ping reducer".

In your home

Wi-Fi far from the router, other devices downloading, a busy PC or console, and strict NAT on the router. Test with the spike finder, then try a cable.

Find lag spikes

On your line

When someone uploads or streams, a queue builds in the router and your game waits behind it (bufferbloat). Smart Queue fixes it.

Fix bufferbloat

Beyond your line

Distance to the server and your provider's route. Pick the closest region, and check the route for detours below.

Test server regions

How League of Legends picks a server

You play on your account's server (for example EUW, NA or OCE). Picking the wrong one is the most common cause of high ping.

Settings worth checking

  • Press Ctrl+F in a game to show ping and frame rate.
  • Make sure your account's server is the closest one: a transfer costs money but can halve your ping.

Ping spikes during team fights are usually someone else's upload at home or Wi-Fi interference, not the server.

Ping to nearby server regions

Riot Games doesn't publish test addresses for its game servers, so this measures the cloud regions where most online games and voice chat run. It shows the lowest ping your connection can reach in each area and whether your provider takes a detour.

Ping to game and call servers

Round trips to the cloud regions where most game, voice and video servers run. Distance sets a floor on your ping that no setting at home can lower, so pick the closest region when a game lets you.

League of Legends ports

Forwarding these fixes connection problems such as strict NAT or voice chat that won't connect. It doesn't lower lag on its own. Most routers with UPnP turned on open them automatically.

ProtocolPorts
TCP2099, 5222–5223, 8088, 8393–8400
UDP5000–5500

As listed by Riot Games; they can change, so check Riot Games support if something doesn't work. Test a forward with the port checker.

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